{"id":9747,"date":"2026-07-01T04:22:14","date_gmt":"2026-07-01T04:22:14","guid":{"rendered":"https:\/\/maxigames.io\/game\/project-knockback\/"},"modified":"2026-07-01T04:22:14","modified_gmt":"2026-07-01T04:22:14","slug":"project-knockback","status":"publish","type":"game","link":"https:\/\/maxigames.io\/cs\/game\/project-knockback\/","title":{"rendered":"Project Knockback"},"content":{"rendered":"<h2>P\u0159ehled Project Knockback<\/h2>\n<p><strong>Project Knockback<\/strong> je divok\u00e1, fyzik\u00e1ln\u011b zalo\u017een\u00e1 bojov\u00e1 hra, ve kter\u00e9 labiln\u00ed stickman bojovn\u00edci h\u00e1zej\u00ed na sebe navz\u00e1jem po obrazovce s p\u0159ehnan\u00fdmi \u00fadery, kopanci a h\u00e1zen\u00edm. M\u00edsto t\u011bsn\u00fdch, r\u00e1m-precizn\u00edch komb se tato ak\u010dn\u00ed hra s stick figure nakl\u00e1n\u00ed k chaosu: ka\u017ed\u00fd n\u00e1raz spou\u0161t\u00ed dramatick\u00e9 ragdoll reakce, legra\u010dn\u00ed odskoky a nep\u0159edv\u00eddateln\u00e9 \u0159et\u011bzov\u00e9 kolize.<\/p>\n<p>Um\u00edst\u011bno do drsn\u00fdch ark\u00e1dov\u00fdch ar\u00e9n inspirovan\u00fdch <em>street brawlers<\/em>, ovl\u00e1d\u00e1te osam\u011bl\u00e9ho bojovn\u00edka, kter\u00fd \u010del\u00ed vln\u00e1m p\u0159erostl\u00fdch ozbrojenc\u016f a rychl\u00fdch mal\u00fdch \u0161k\u016fdc\u016f. Jednoduch\u00e1 ovl\u00e1d\u00e1n\u00ed skr\u00fdvaj\u00ed p\u0159ekvapuj\u00edc\u00ed hloubku. Ovl\u00e1dn\u011bte na\u010dasov\u00e1n\u00ed, vzd\u00e1lenost a fyzik\u00e1ln\u00ed moment a dok\u00e1\u017eete kombinovat \u00fatoky na protivn\u00edky, \u0159et\u011bzit hody a pos\u00edlat protivn\u00edky do nebezpe\u010dn\u00fdch p\u0159ek\u00e1\u017eek \u010di do sebe navz\u00e1jem.<\/p>\n<p>Pokud m\u00e1te r\u00e1di prohl\u00ed\u017ee\u010dov\u00e9 bojov\u00e9 hry, kter\u00e9 jsou snadno nau\u010d\u00edte, ale t\u011b\u017ek\u00e9 je skute\u010dn\u011b zvl\u00e1dnout, Project Knockback je skv\u011bl\u00e1 volba. Akce je rychl\u00e1, fyzika je p\u0159ehnan\u00e1 a pouli\u010dn\u00ed souboje se stickmanem p\u016fsob\u00ed poka\u017ed\u00e9 jinak d\u00edky reaktivn\u00edmu online enginu boje s ragdolem.<\/p>\n<h2>N\u00e1vod na ovl\u00e1d\u00e1n\u00ed Project Knockback<\/h2>\n<p>Project Knockback pou\u017e\u00edv\u00e1 jednoduch\u00e9 ovl\u00e1d\u00e1n\u00ed kl\u00e1vesnic\u00ed a my\u0161\u00ed, abyste mohli rovnou sko\u010dit do akce. P\u0159esn\u00e9 vazby se mohou m\u00edrn\u011b li\u0161it mezi str\u00e1nkami \u010di aktualizacemi, ale j\u00e1dro rozlo\u017een\u00ed b\u00fdv\u00e1 obvykle:<\/p>\n<ul>\n<li><strong>A<\/strong> \u2013 Pohyb doleva<\/li>\n<li><strong>D<\/strong> \u2013 Pohyb doprava<\/li>\n<li><strong>Spacebar<\/strong> \u2013 Skok<\/li>\n<li><strong>Lev\u00e9 tla\u010d\u00edtko my\u0161i<\/strong> \u2013 \u00dader (klepnut\u00edm pro rychl\u00fd \u00fader, podr\u017een\u00edm pro nabit\u00ed siln\u011bj\u0161\u00edho \u00faderu ve v\u011bt\u0161in\u011b verz\u00ed)<\/li>\n<li><strong>Prav\u00e9 tla\u010d\u00edtko my\u0161i<\/strong> \u2013 Uchopen\u00ed (dr\u017ete pobl\u00ed\u017e nep\u0159\u00e1tele, zvedn\u011bte ragdoll t\u011bla nebo polo\u017eky, kdy\u017e jsou k dispozici)<\/li>\n<li><strong>F<\/strong> \u2013 Kop<\/li>\n<\/ul>\n<p>Proto\u017ee jde o bojovou hru zalo\u017eenou na fyzice, tyto vstupy nespou\u0161t\u011bj\u00ed jen p\u0159edem p\u0159ipraven\u00e9 animace. Vstupuj\u00ed do podkladov\u00e9ho fyzik\u00e1ln\u00edho syst\u00e9mu, co\u017e znamen\u00e1:<\/p>\n<ul>\n<li>Va\u0161e <strong>rychlost pohybu<\/strong> p\u0159ed \u00fatokem ovliv\u0148uje, jak daleko nep\u0159\u00e1tel\u00e9 odlet\u00ed.<\/li>\n<li><strong>\u00dahel<\/strong> n\u00e1razu (skok vs. na zemi, bl\u00edzko vs. daleko) m\u011bn\u00ed trajektorie ragdollu.<\/li>\n<li><strong>Nabit\u00e9 \u00fadery<\/strong> obvykle vytv\u00e1\u0159ej\u00ed v\u011bt\u0161\u00ed odraz, vyhazuj\u00ed protivn\u00edky v\u00fd\u0161 nebo d\u00e1le.<\/li>\n<\/ul>\n<p>V\u011bt\u0161ina verz\u00ed prohl\u00ed\u017ee\u010de je <strong>snadno nau\u010diteln\u00e1 a hr\u00e1teln\u00e1<\/strong>, tak\u017ee nen\u00ed nutn\u00e9 memorovat slo\u017eit\u00e9 komba. Pokud se ovl\u00e1d\u00e1n\u00ed na konkr\u00e9tn\u00ed str\u00e1nce zd\u00e1 m\u00edrn\u011b odli\u0161n\u00e9, vyhledejte v hern\u00ed n\u00e1pov\u011bd\u011b nebo na mal\u00e9m tla\u010d\u00edtku \u201cOvl\u00e1d\u00e1n\u00ed\u201d na na\u010d\u00edtac\u00ed obrazovce, proto\u017ee n\u011bkter\u00e9 port\u00e1ly uv\u00e1d\u011bj\u00ed vazby v postrann\u00edm panelu nebo p\u0159ekryvu.<\/p>\n<h2>Hlavn\u00ed rysy<\/h2>\n<p>Project Knockback vn\u00e1\u0161\u00ed do sv\u00e9ho jednoduch\u00e9ho stylu stickman hodn\u011b osobnosti. Zde jsou hlavn\u00ed funkce, kter\u00e9 jej vy\u010dn\u00edvaj\u00ed mezi prohl\u00ed\u017ee\u010dov\u00fdmi bojov\u00fdmi hrami:<\/p>\n<ul>\n<li><strong>Divok\u00e1 fyzik\u00e1ln\u011b zalo\u017een\u00e1 akce<\/strong><br \/>Ka\u017ed\u00fd \u00fader, kop a hod je \u0159\u00edzen fyzikou. Nep\u0159\u00e1tel\u00e9 ragdolluj\u00ed, kut\u00e1l\u00ed se, odr\u00e1\u017eej\u00ed se od zem\u011b a koliduj\u00ed mezi sebou, co\u017e vytv\u00e1\u0159\u00ed \u0159et\u011bzov\u00e9 reakce.<\/li>\n<li><strong>Styl boje stickman na ulici<\/strong><br \/>Hra zachycuje klasickou atmosf\u00e9ru ulicov\u00e9ho boje stick figure, ale um\u00eds\u0165uje ji do drsn\u00fdch ar\u00e9n inspirovan\u00fdch beat &#8217;em up rv\u00e1\u010di.<\/li>\n<li><strong>Snadno nau\u010diteln\u00e9 ovl\u00e1d\u00e1n\u00ed<\/strong><br \/>Pohybujte se, ut\u00edkejte, chy\u0165te a sk\u00e1kejte jen s p\u00e1r kl\u00e1vesami a tla\u010d\u00edtky my\u0161i. Z\u00e1klady pochop\u00edte za sekundy a zbytek \u010dasu v\u011bnujte zvl\u00e1dnut\u00ed fyziky.<\/li>\n<li><strong>Online ragdoll boj<\/strong><br \/>Proto\u017ee hrajete v prohl\u00ed\u017ee\u010di, nen\u00ed pot\u0159eba stahovat. Na\u010dt\u011bte str\u00e1nku, klikn\u011bte na play a sledujte, jak ragdoll \u0161\u00edlenstv\u00ed odv\u00edj\u00ed.<\/li>\n<li><strong>Nekone\u010dn\u00e1 znovuhratelnost<\/strong><br \/>\u017d\u00e1dn\u00fd boj nen\u00ed stejn\u011b. Syst\u00e9m fyzik d\u011bl\u00e1 ka\u017ed\u00fd odraz, shlukov\u00e1n\u00ed a \u0159et\u011bzovou reakci m\u00edrn\u011b odli\u0161nou p\u0159i ka\u017ed\u00e9m pr\u016fb\u011bhu.<\/li>\n<li><strong>Lehk\u00e1 grafika, velk\u00e9 reakce<\/strong><br \/>\u010cist\u00e9 stickmanov\u00e9 zobrazen\u00ed zajist\u00ed plynul\u00fd provoz na v\u011bt\u0161in\u011b za\u0159\u00edzen\u00ed, ale \u00fadery, p\u00e1dy a n\u00e1razy p\u0159esto vypadaj\u00ed p\u016fsobiv\u011b.<\/li>\n<li><strong>Arcade obt\u00ed\u017enost<\/strong><br \/>Ran\u00e9 vlny v\u00e1m pom\u00e1haj\u00ed nau\u010dit se rozestupy a na\u010dasov\u00e1n\u00ed. Pozd\u011bj\u0161\u00ed kola zvy\u0161uj\u00ed po\u010det nep\u0159\u00e1tel a agresi, tak\u017ee st\u00e1le unik\u00e1te, reagujete a improvizujete.<\/li>\n<\/ul>\n<p>Tyto prvky dohromady d\u011blaj\u00ed z Project Knockback skv\u011blou volbu, pokud chcete rychl\u00e9ho, prohl\u00ed\u017ee\u010dov\u011b zalo\u017een\u00e9ho rva\u010de s uspokojiv\u00fdmi z\u00e1sahy a legra\u010dn\u00edmi v\u00fdsledky.<\/p>\n<h2>Divok\u00fd boj zalo\u017een\u00fd na fyzice: \u00dader, kop a hod<\/h2>\n<p>Srdce hry je <strong>\u0161\u00edlen\u00e1 fyzik\u00e1ln\u00ed boj<\/strong>. Na rozd\u00edl od tradi\u010dn\u00edch 2D bojovn\u00edk\u016f s pevn\u00fdmi animacemi, zde se va\u0161e pohyby spojuj\u00ed s real-time fyzik\u00e1ln\u00edm enginem. To d\u00e1v\u00e1 ka\u017ed\u00e9mu souboji voln\u00fd, drsn\u00fd, t\u00e9m\u011b\u0159 slapstickov\u00fd pocit.<\/p>\n<h3>U\u017e\u00edv\u00e1n\u00ed \u00fader\u016f pro \u010distou s\u00edlu odraz\u016f<\/h3>\n<p>\u00dadery jsou va\u0161\u00edm hlavn\u00edm \u00fatokem. Kr\u00e1tk\u00e9 kliknut\u00ed umo\u017en\u00ed zas\u00e1hnout nep\u0159\u00e1tele, kte\u0159\u00ed se p\u0159\u00edli\u0161 p\u0159ibl\u00ed\u017e\u00ed. Kdy\u017e hra podporuje, <strong>podr\u017een\u00edm tla\u010d\u00edtka \u00fatoku<\/strong> nabije t\u011b\u017ek\u00fd \u00fader, kter\u00fd po\u0161le protivn\u00edky l\u00e9tat nap\u0159\u00ed\u010d sc\u00e9nou.<\/p>\n<p>Kdy\u017e nep\u0159\u00e1tel\u00e9 p\u0159i n\u00e1razu vytvo\u0159\u00ed ragdoll, dokonal\u00fd \u00fader m\u016f\u017ee:<\/p>\n<ul>\n<li>Vyst\u0159elit velk\u00fd c\u00edl do men\u0161\u00edch, shodit celou partu.<\/li>\n<li>Rozb\u00edt nep\u0159\u00edtele o ze\u010f \u010di podlahu pro dal\u0161\u00ed odskoky a po\u0161kozen\u00ed.<\/li>\n<li>Odebrat okam\u017eit\u00fd tlak, kdy\u017e jste obkl\u00ed\u010deni.<\/li>\n<\/ul>\n<h3>Ostr\u00e9 kopy pro rozestupy a \u0159\u00edzen\u00ed davu<\/h3>\n<p><strong>Kopy<\/strong> maj\u00ed obvykle jin\u00e9 na\u010dasov\u00e1n\u00ed a dosah ne\u017e \u00fadery. V mnoha verz\u00edch maj\u00ed kopy o n\u011bco del\u0161\u00ed dosah a zasahuj\u00ed v\u00fd\u0161e, co\u017e je skv\u011bl\u00e9 pro:<\/p>\n<ul>\n<li>Ozna\u010dov\u00e1n\u00ed nep\u0159\u00e1tel, jakmile vstoup\u00ed do va\u0161eho prostoru.<\/li>\n<li>Zah\u00e1zen\u00ed leh\u010d\u00edch protivn\u00edk\u016f do vzduchu, \u010d\u00edm\u017e vznikaj\u00ed n\u00e1hodn\u00e9 \u201ejuggle\u201c efekty.<\/li>\n<li>Dr\u017een\u00ed protivn\u00edk\u016f mimo okraje plo\u0161iny nebo od m\u00edsta dopadu, pokud jste pr\u00e1v\u011b sko\u010dili.<\/li>\n<\/ul>\n<p>Dob\u0159e na\u010dasovan\u00fd kop m\u016f\u017ee zm\u011bnit fyziku uprost\u0159ed letu, prom\u011bnit co vypadalo jako bezpe\u010dn\u00fd skok pro nep\u0159\u00edtele v neohraban\u00fd p\u00e1d s ragdolem.<\/p>\n<h3>Chycen\u00ed a h\u00e1zen\u00ed pro maximum chaos<\/h3>\n<p>Chyt\u00e1n\u00ed je oblast\u00ed, kde se tento fyzik\u00e1ln\u00ed boj opravdu vyj\u00edm\u00e1. Kdy\u017e stisknete tla\u010d\u00edtko <strong>grab<\/strong> u nep\u0159\u00edtele, m\u016f\u017eete ho chytit a pot\u00e9 bu\u010f uvolnit, posunout se, nebo kombinovat s dal\u0161\u00edmi vstupy a hodit ho.<\/p>\n<p>Toto otev\u0159e spoustu chaotick\u00fdch hern\u00edch situac\u00ed:<\/p>\n<ul>\n<li><strong>Body-slam jednoho nep\u0159\u00edtele do dal\u0161\u00edch<\/strong> pro shodnut\u00ed v\u0161ech okolo.<\/li>\n<li><strong>Hod nep\u0159\u00e1tel z plo\u0161in<\/strong> pro rychl\u00e9 odstran\u011bn\u00ed.<\/li>\n<li><strong>Pou\u017eijte nep\u0159\u00edtele jako \u0161t\u00edt<\/strong>, aby zas\u00e1hly dor\u00e1\u017eky ragdoll, kter\u00fd dr\u017e\u00edte.<\/li>\n<\/ul>\n<p>Kv\u016fli ragdoll syst\u00e9mu i jednoduch\u00fd hod m\u016f\u017ee zp\u016fsobit, \u017ee nep\u0159\u00edtel se ohne do zvl\u00e1\u0161tn\u00edch \u00fahl\u016f a proklouzne kolem dal\u0161\u00edho bojovn\u00edka a spust\u00ed ne\u010dekan\u00fd \u0159et\u011bzec knockdown\u016f.<\/p>\n<h2>Tipy pro zvl\u00e1dnut\u00ed rukou a nohou street fighting moves<\/h2>\n<p>Za legra\u010dn\u00ed fyzikou je skute\u010dn\u00e1 strategie. Abyste z t\u00e9to ak\u010dn\u00ed hry s stickmanem vyt\u011b\u017eili maximum, zam\u011b\u0159te se na tato pravidla:<\/p>\n<h3>1. Ovl\u00e1dejte vzd\u00e1lenost<\/h3>\n<p>Ve h\u0159e s velkou fyzikou m\u00e1 <strong>rozestup<\/strong> v\u011bt\u0161\u00ed v\u00fdznam, ne\u017e se zd\u00e1. Zkuste:<\/p>\n<ul>\n<li>Dr\u017ete se t\u011bsn\u011b mimo dosah nep\u0159\u00e1tel a <strong>nechte je vstoupit do va\u0161eho \u00faderu nebo kopu<\/strong>.<\/li>\n<li>St\u00e1hn\u011bte se zp\u011bt b\u011bhem nab\u00edjen\u00ed \u00faderu, a pot\u00e9 vstupte na posledn\u00ed chv\u00edli pro velk\u00fd odraz.<\/li>\n<li>Vyh\u00fdbejte se b\u00fdt zatla\u010deni na okraj obrazovky, kde ragdoll odskoky mohou v\u00e1s poslat do rohu.<\/li>\n<\/ul>\n<h3>2. Vyu\u017eijte hybnost<\/h3>\n<p>Project Knockback sleduje, jak rychle se vy a c\u00edle pohybujete v okam\u017eiku dopadu. Zjist\u00edte:<\/p>\n<ul>\n<li>\u00datok p\u0159i <strong>b\u011bhu vp\u0159ed<\/strong> m\u00e1 tendenci poslat nep\u0159\u00e1tele d\u00e1le dozadu.<\/li>\n<li>Sko\u010den\u00ed a dopad shora dol\u016f \u010dasto vytv\u00e1\u0159\u00ed strm\u011bj\u0161\u00ed, zemn\u00ed odraz.<\/li>\n<li>Pokud se sna\u017e\u00edte ude\u0159it b\u011bhem letu, m\u016f\u017eete se to\u010dit sp\u00ed\u0161e ne\u017e dopadnout bezpe\u010dn\u011b.<\/li>\n<\/ul>\n<p>Praaxi vy\u017eaduje zkou\u0161en\u00ed \u00fahl\u016f a rychlost\u00ed, abyste c\u00edtili, jak fyzika reaguje.<\/p>\n<h3>3. Prioritizujte hrozby v davu<\/h3>\n<p>V takov\u00e9m boji ulic\u00ed se mnoho nep\u0159\u00e1tel rychle obkl\u00ed\u010d\u00ed, pokud nejste opatrn\u00ed. Ud\u011blejte si zvyklost na:<\/p>\n<ul>\n<li>Zac\u00edlit na <strong>nejbli\u017e\u0161\u00edho nebo nejrychlej\u0161\u00edho<\/strong> nep\u0159\u00edtele jako prvn\u00ed, aby v\u00e1s nemohl zablokovat.<\/li>\n<li>Pou\u017e\u00edvat grab k <strong>hodu jednoho protivn\u00edka do davu<\/strong>, \u010d\u00edm\u017e poraz\u00edte n\u011bkolik najednou.<\/li>\n<li>Kopn\u011bte nep\u0159\u00e1tele pry\u010d, kdy\u017e pot\u0159ebujete vytvo\u0159it prostor pro d\u00fdch\u00e1n\u00ed.<\/li>\n<\/ul>\n<h3>4. Nau\u010dte se, kdy b\u00fdt agresivn\u00ed vs. vyh\u00fdbat se<\/h3>\n<p>Proto\u017ee fyzik\u00e1ln\u00ed syst\u00e9m je nep\u0159edv\u00eddateln\u00fd, j\u00edt na plno ka\u017edou sekundu nen\u00ed v\u017edy chytr\u00e9. Sledujte pr\u016fb\u011bh boje:<\/p>\n<ul>\n<li>Kdy\u017e jsou nep\u0159\u00e1tel\u00e9 <strong>rozpt\u00fdleni a zotavuj\u00ed se<\/strong>, v\u0165\u00e1hn\u011bte dop\u0159edu agresivn\u00edmi \u00fadery a kop\u016fm.<\/li>\n<li>Kdy\u017e jste <strong>p\u0159ev\u00e1\u017en\u011b vystaveni<\/strong>, sko\u010dte ven, p\u0159esu\u0148te se a po\u010dkejte na lep\u0161\u00ed otvor.<\/li>\n<li>Pokud spadnete, vyu\u017eijte okam\u017eik k rychl\u00e9mu nalezen\u00ed bezpe\u010dn\u00e9ho sm\u011bru, kam se posunout.<\/li>\n<\/ul>\n<p>Postupem \u010dasu zjist\u00edte, kdy chaos hraje ve v\u00e1\u0161 prosp\u011bch \u2013 a kdy je lep\u0161\u00ed resetovat.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>P\u0159ehled Project Knockback Project Knockback je divok\u00e1, fyzik\u00e1ln\u011b zalo\u017een\u00e1 bojov\u00e1 hra, ve kter\u00e9 labiln\u00ed stickman bojovn\u00edci h\u00e1zej\u00ed na sebe navz\u00e1jem po obrazovce s p\u0159ehnan\u00fdmi \u00fadery, kopanci a h\u00e1zen\u00edm. M\u00edsto t\u011bsn\u00fdch, r\u00e1m-precizn\u00edch komb se tato ak\u010dn\u00ed hra s stick figure nakl\u00e1n\u00ed k chaosu: ka\u017ed\u00fd n\u00e1raz spou\u0161t\u00ed dramatick\u00e9 ragdoll reakce, legra\u010dn\u00ed odskoky a nep\u0159edv\u00eddateln\u00e9 \u0159et\u011bzov\u00e9 kolize. Um\u00edst\u011bno [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9732,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","format":"standard","meta":{"footnotes":""},"categories":[786],"tags":[],"class_list":["post-9747","game","type-game","status-publish","format-standard","has-post-thumbnail","hentry","category-786"],"_links":{"self":[{"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/game\/9747","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/game"}],"about":[{"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/types\/game"}],"author":[{"embeddable":true,"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/comments?post=9747"}],"version-history":[{"count":0,"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/game\/9747\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/media\/9732"}],"wp:attachment":[{"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/media?parent=9747"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/categories?post=9747"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/maxigames.io\/cs\/wp-json\/wp\/v2\/tags?post=9747"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}